NX Fonts Support (NXFONTS
)
NXFONTS types
-
struct nx_fontmetric_s
This structures provides the metrics for one glyph:
struct nx_fontmetric_s { uint32_t stride : 2; /* Width of one font row in bytes */ uint32_t width : 6; /* Width of the font in bits */ uint32_t height : 6; /* Height of the font in rows */ uint32_t xoffset : 6; /* Top, left-hand corner X-offset in pixels */ uint32_t yoffset : 6; /* Top, left-hand corner y-offset in pixels */ uint32_t unused : 6; };
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struct nx_fontbitmap_s
This structure binds the glyph metrics to the glyph bitmap:
struct nx_fontbitmap_s { struct nx_fontmetric_s metric; /* Character metrics */ FAR const uint8_t *bitmap; /* Pointer to the character bitmap */ };
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struct nx_fontset_s
This structure describes one contiguous grouping of glyphs that can be described by an array starting with encoding
first
and extending through (first
+nchars
- 1).struct nx_fontset_s { uint8_t first; /* First bitmap character code */ uint8_t nchars; /* Number of bitmap character codes */ FAR const struct nx_fontbitmap_s *bitmap; };
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struct nx_font_s
This structure describes the overall fontset.
struct nx_font_s { uint8_t mxheight; /* Max height of one glyph in rows */ uint8_t mxwidth; /* Max width of any glyph in pixels */ uint8_t mxbits; /* Max number of bits per character code */ uint8_t spwidth; /* The width of a space in pixels */ };
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NXHANDLE nxf_getfonthandle(enum nx_fontid_e fontid);
Given a numeric font ID, return a handle that may be subsequently be used to access the font data sets.
- Parameters:
fontid – Identifies the font set to use
- Returns:
A handle that may be subsequently be used to access the font data sets.
-
FAR const struct nx_font_s *nxf_getfontset(NXHANDLE handle);
Return information about the current font set.
- Parameters:
handle – A font handle previously returned by
nxf_getfonthandle()
.
- Returns:
An instance of
struct nx_font_s
describing the font set.
-
FAR const struct nx_fontbitmap_s *nxf_getbitmap(NXHANDLE handle, uint16_t ch)
Return font bitmap information for the selected character encoding.
- Parameters:
ch – The char code for the requested bitmap.
handle – A font handle previously returned by
nxf_getfonthandle()
.
- Returns:
An instance of
nx_fontbitmap_s
describing the glyph.
-
int nxf_convert_2bpp(FAR uint8_t *dest, uint16_t height, uint16_t width, uint16_t stride, FAR const struct nx_fontbitmap_s *bm, nxgl_mxpixel_t color);
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int nxf_convert_4bpp(FAR uint8_t *dest, uint16_t height, uint16_t width, uint16_t stride, FAR const struct nx_fontbitmap_s *bm, nxgl_mxpixel_t color);
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int nxf_convert_8bpp(FAR uint8_t *dest, uint16_t height, uint16_t width, uint16_t stride, FAR const struct nx_fontbitmap_s *bm, nxgl_mxpixel_t color);
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int nxf_convert_16bpp(FAR uint16_t *dest, uint16_t height, uint16_t width, uint16_t stride, FAR const struct nx_fontbitmap_s *bm, nxgl_mxpixel_t color);
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int nxf_convert_24bpp(FAR uint32_t *dest, uint16_t height, uint16_t width, uint16_t stride, FAR const struct nx_fontbitmap_s *bm, nxgl_mxpixel_t color);
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int nxf_convert_32bpp(FAR uint32_t *dest, uint16_t height, uint16_t width, uint16_t stride, FAR const struct nx_fontbitmap_s *bm, nxgl_mxpixel_t color);
Convert the 1BPP font to a new pixel depth.
- Parameters:
dest – The destination buffer provided by the caller.
height – The max height of the returned char in rows.
width – The max width of the returned char in pixels.
stride – The width of the destination buffer in bytes.
bm – Describes the character glyph to convert
color – The color to use for ‘1’ bits in the font bitmap (0 bits are transparent).
- Returns:
OK
on success;ERROR
on failure witherrno
set appropriately.
Wide Font Support
Question:
> My team is trying the nuttx graphics with chinese fonts, but nx seems not
> support fonts quantity more than 256 chars, right?
Answer:
NuttX currently only uses fonts with 7-bit and 8-bit character sets. But
I believe that that limitation is mostly arbitrary. It should be a simple
extension to the font subsystem to use 16-bit fonts.
Adding 16-Bit Font support
Current 7/8-bit Font Implementation
All of critical font interfaces allow for 16-bit character sets:
FAR const struct nx_fontbitmap_s *nxf_getbitmap(NXHANDLE handle, uint16_t ch)
The character code is only used to look-up of a glyph in a table. There is a definition that controls the width of the character set: CONFIG_NXFONTS_CHARBITS. This currently defaults to 7 but all existing fonts support 8-bits.
My first guess is that the only thing that would have to change is that single file nxfonts_bitmaps.c (and the function nxf_getglyphset() in the file nxfonts_getfont.c) . nxfonts_bitmaps.c is used to auto-generate 7/8-bit font data sents. Here is how that works:
Each 7-8 bit file is described by a header file like, for example, nxfonts_sans17x22.h.
At build time each of these header files is used to create a C file, like, nxfonts_bitmaps_sans17x22.c.
It creates the C file (like nxfonts_bitmaps_sans17x22.c) by compiling nxfonts_bitmaps.c and including nxfonts_sans17x22.h to create the font dataset at build time.
The function nxf_getglyphset() in the file nxfonts_getfont.c selects the 7-bit font range (codes < 128) or the 8-bit range (code >= 128 > 256). The fonts are kept in simple arrays splitting the data up into ranges of values lets you above the non-printable codes at the beginning and end of each range. There is even a comment in the code there “Someday, perhaps 16-bit fonts will go here”.
Adding Wide Fonts
To add a single wide font, the easiest way would be to simply add the final .C file without going through the C auto-generation step. That should be VERY easy. (But since it has never been used with larger character sets, I am sure that there are bugs and things that need to be fixed).
If you want to add many wide fonts, then perhaps you would have to create a new version of the C auto-generation logic. That would require more effort.
I am willing to help and advise. Having good wide character support in the NuttX graphics would be an important improvement to NuttX. This is not a lot of code nor is it very difficult code so you should not let it be an obstacle for you.
Font Storage Issues
One potential problem may be the amount of memory required by fonts with thousands of characters. If you have a lot of flash, it may not be a problem, but on many microcontrollers it will be quite limiting.
Options are:
Font Compression Addition of some font compression algorithm in NuttX. However, Chinese character bitmaps do not compress well: Many of them contain so much data that there is not much of anything to compress. Some actually expand under certain compression algorithms.
Mass Storage A better option would be put the wide the fonts in file system, in NAND or serial FLASH or on an SD card. In this case, additional logic would be required to (1) format a font binary file and to (2) access the font binary from the file system as needed.