LCD Character Drivers
The LCD driver exposes the LCD interface to userspace via ioctl() commands.
The LCD driver is intended to be used in the following scenarios:
On memory-constrained devices, as it doesn’t require a buffer to represent the whole display:
Hence, it’s an alternative to the Frame Buffer Drivers;
For graphics libraries that draw specific areas of the displays, like
LVGL;
Binding
LCD drivers usually are not directly accessed by user code, but are usually bound to another, higher-level device driver. In general, the binding sequence is:
Get an instance of
struct lcd_dev_sfrom the hardware-specific LCD screen driver, andProvide that instance to the initialization method of the higher-level character driver.
Generic LCD Character Driver
This example will walk through the path from userspace to hardware-specific details on how an LCD screen is bound to an LCD character driver.
include/nuttx/lcd/lcd.hprovides all structures and APIs needed to work with LCD screens drivers:This header file also depends on some of the same definitions used for the frame buffer driver as provided in
include/nuttx/video/fb.h;
drivers/lcd/lcd_dev.cis the higher-level device driver. An instance ofstruct lcd_dev_swill be provided to it:include/nuttx/lcd/lcd_dev.hprototypes public structures and functions;lcddev_registerregisters the LCD character driver as/dev/lcdNwhere N is the display number and,calls the
board_lcd_getdev, an LCD-specific function usually defined inboards/<arch>/<chip>/<board>/srcand prototyped ininclude/nuttx/board.h;
Finally, the LCD screen drivers are usually available at
drivers/lcd/and implement the callbacks defined atinclude/nuttx/lcd/lcd.h:include/nuttx/lcd/lcd.hprovides structures and APIs needed to work with LCD screens, whether using the framebuffer adapter or the LCD Character Drivers;
Examples
Examples apply to specific cases of the Generic LCD Character Driver:
TTGO T-Display ESP32 board
This board contains an ST7789 TFT Display (135x240).
By selecting the ttgo_t_display_esp32:lvgl_lcd config, the lvgldemo example will be built with the LCD character interface.
boards/xtensa/esp32/ttgo_t_display_esp32/src/esp32_bringup.cregisters the LCD character driver:
#ifdef CONFIG_LCD_DEV
ret = board_lcd_initialize();
if (ret < 0)
{
syslog(LOG_ERR, "ERROR: board_lcd_initialize() failed: %d\n", ret);
}
ret = lcddev_register(0);
if (ret < 0)
{
syslog(LOG_ERR, "ERROR: lcddev_register() failed: %d\n", ret);
}
#endif
board_lcd_initializeandboard_lcd_getdevare defined atboards/xtensa/esp32/common/src/esp32_st7789.c;board_lcd_initializeinitializes the LCD hardware on the board by defining the SPI interface which is connected to the display controller;
lcddev_registerthen callsboard_lcd_getdev:board_lcd_getdevcalls thest7789_lcdinitializeand returns a reference to the LCD object for the specified LCD;st7789_lcdinitializeis part of the LCD screen driver atdrivers/lcd/st7789.c;
The LVGL demo application (
lvgldemo) makes use of theioctlsystem call to trigger anLCDDEVIO_PUTAREArequest to the higher-level device driver to refresh the LCD screen with data:
ioctl(state.fd, LCDDEVIO_PUTAREA, (unsigned long)((uintptr_t)&lcd_area));;
NuttX Simulator
NuttX Simulator provides a X11-based LCD character driver to simulate the LCD character displat usage into a X11-compatible host.
By selecting the sim:lvgl_lcd config, the lvgldemo example will be built with the LCD character interface.
boards/sim/sim/sim/src/sim_bringup.cregisters the lcd driver the same way TTGO T-Display ESP32 board;arch/sim/src/sim/up_lcd.candarch/sim/src/sim/up_x11framebuffer.cwill be built asCONFIG_SIM_LCDDRIVER = yandCONFIG_SIM_X11FB = yare set, respectively;up_lcd.cprovidesboard_lcd_initializeandboard_lcd_getdev:board_lcd_initializecallsup_x11initializefromup_x11framebuffer.cthat initializes a X11-based window as an LCD character device. This is the underlying “driver”.
The LVGL demo application (
lvgldemo) makes use of theioctlsystem call to trigger anLCDDEVIO_PUTAREArequest to the higher-level device driver to refresh the LCD screen with data as usual;